It’s a little hard to believe that an entire year has already passed since the release of VEGAS Pro 19, but we’re witnessing the launch of VEGAS Pro 20. There doesn’t seem to be a press release (yet) that breaks it down all changes. , but the official “What’s up?” The page lists a number of updates.
For subscribed users, a capability has been added to drop files for easy sharing between collaborators, while a video and audio archive has more 1.5 million assets to browse. Also new is the ability to convert speech to text – and vice-versa – while the Android and iOS apps have been updated to allow images to be easily shared to your desktop for immediate use in a project.
Color grading seems to have received a lot of attention in this update, with improved tools that will help make the whole grading process more efficient. It’s mentioned on What’s New? page that Blackmagic RAW support was added, but that was a feature that shipped with VP 19. We assume the implementation has been updated somewhat, but even that aside, it’s worth noting that support Apple ProRes RAW is also available.
Social media sharing tools, improved motion blur effects, better transitions and animated effects, automated scene detection and splicing, and optical flow feature added to Warp Flow and Smart Split are also improved. Naturally, there’s also mention of improved performance, although the specifics don’t seem to be mentioned.
The subscription and perpetual versions of VEGAS Pro 20 are available now. If you have a subscription, downloading the latest installer should reveal VEGAS Pro 20 as the version reflected.
As usual, we plan to explore the latest VEGAS Pro from a performance perspective soon and publish an article showing how current GPUs (and possibly CPUs) perform. Unfortunately, we didn’t do this for VEGAS Pro 19, as initial testing showed sporadic behavior (where slower GPUs would perform better than faster ones). We hope for better luck and will work with the developer if we encounter a particular issue that again stifles progress. It’s been too long since the last in-depth look, so we want to catch up!